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In the FFX_VARIABLESHADING_ADDITIONALSHADINGRATES version, the 1x2 shading rate is calculated using the 2x1 delta. This leads to 1x1 being used instead of 1x2.

In the FFX_VARIABLESHADING_ADDITIONALSHADINGRATES version, the 1x2 shading rate is calculated using the 2x1 delta. This leads to 1x1 being used instead of 1x2.
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